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Chunks and Logic

Created by julia. Last edited by rvuine, 6 years and 66 days ago. Viewed 451 times. #6
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Logic in Big Chunks

(This is (hopefully) going to be a rather experimental overview of Joscha's ideas on how chunks should be pieced together into some logical units of nets.)

Chunks are a new nodetype (yet to be designed and implemented) intended to simplify the structure and thus the design of node nets and (probably) to perform some more magical things beyond my understanding (see chunk-development for a first draft on the associated mechanisms).

In node nets we frequently need to express conjunctions (AND), disjunctions (OR) and sequences (SEQ). Without doubt, there are many ways to do so using chunks. But a really "elegant topology" for this hasn't been found yet.

So, lets have a look at the current ideas and their problems. Good news first: OR and SEQ can be expressed in an intuitive and very simple way:

Chunk-ORChunk-SEQ 
Chunk-ORChunk-SEQ

In both cases 1 is the "parent" node and it is connected via SUB-RA/SUR-CA (see chunk-development) to all the other nodes ("children"). Now, for OR the children are not connected among each other and can therefore play and discover the world on their own, independently from each other. If eventually one of them gets "true" (again, see chunk-development), it communicates its success to the parent. A SEQ (a more sphisticated game for the children) in contrast is build by assigning an "order" to the children (here 2,3,4) by connecting them with POR-RA/RET-CA. A child then gets only active if its predecessor was successfull (and thus sends a request to the node's RA-slot). Further more only the last child reports success to the parent (I'm not entirely sure about this).

So far, so good. The difficult part is: What happens to AND? Up to now, two ideas have been suggested; but both (seem to) have some drawbacks:

Chunk-AND, version 1Chunk-AND, version 2 
Chunk-AND, version 1Chunk-AND, version 2 

The first version may be interpreted as 'AND is a SEQ that can be processed in any order'. The nice thing about this idea is that there is some kind of 'continuum' between AND, SEQ and OR and this is a really usefull property since we are dealing with dynamically developing nets and we want to be able to change them using tools like KBANN. The problem is that this topology is not conform to the 'original' functionality of chunks (as defined, once more in chunk-development) : Since AND children have predecessors and successors they would politely all wait for each other to perform some action and nothing would happen at all. In addition executing an AND 'as a SEQ in some order' does (maybe) not really meet the intuitive 'semantics' of AND : we would like the children to operate independently, all at the same time but then wait for each other and only confirm with their parent if all of them were sucessfull.

This is exactly where the second AND-version comes into play. Here, the children 2, 3, 4 are connected to the parent as in an OR-structure. But in addition they are POR-RA/RET-CA connected to a new node 5. The only purpose of 5 is to collect the other children's 'answers' and send a confirmation to 1 if all of them confirmed. So this AND works just fine with the 'old specification' but it has the disadvantage of introducing a new and moreover meaningless (in the sense that chunks should represent 'something that is the case') node. This is somewhat ugly and destroys all 'continuum properties'.

One way to get the first AND-version to work is to let (children) nodes examine wether their predecessors are successors at the same time; if true they could behave like nodes in an AND are expected to behave. But such checks needed to be performed frequently since the nets are changing and so this is not a really nice solution either.

So, does anyone have any ideas, suggestions, remarks?

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