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3DView2 Command Line Parameters

Created by david. Last edited by david, 5 years and 121 days ago. Viewed 376 times. #5
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3DView2 Command Line Parameters

The following command line paramters are available for 3DView2:

Connectivity

-server <ip or host name>

  • Specifies a world server to connect to
  • default is 127.0.0.1 (i.e. localhost)
  • Example: 3dview2 -server myserver.example.org
  • Example: 3dview2 -server 192.168.0.23
-port <port number>
  • Specifies the port the world server is using
  • default is 10001
  • Example: 3dview2 -port 80

Appearance

-alwaysontop (true|false)

  • Specifies whether the application window should be always on top (i.e. always float above all other top level windows)
  • has no effect in fullscreen mode
  • default is false
  • Example: 3dview2 -alwaysontop true
-fullscreen (true|false)
  • Specifies whether the application should go fullscreen rather than open a window
  • default is false (i.e. windowed mode)
  • Example: 3dview2 -fullscreen true

Quality / Performance

-res <width>x<height>

  • Specifies the screen resolution of the 3DView2 application in pixels.
  • higher resolutions are slower and use slightly more video memory
  • Default is 800x600
  • Example: 3dview2 -res 1024x768
-triplebuffering (true|false)
  • turns triple buffering on or off
  • triple buffering uses two instead of three frame buffers; this can increase performance if vertical synchronization is on
  • triple buffering makes no sense if vsync is turned off!
  • triple buffering uses more video memory
  • Default is false
  • Example: 3dview2 -triplebuffering true
-vsync (true|false)
  • turns vertical synchronization on or off
  • vsync scynchronizes screen buffer flips with the screen refresh; this makes the frame rate smoother and prevents visual artifacts
  • vsync limits the frame rate to whatever the display frequency is (not a problem, you cannot see 600fps on a 60Hz display anyway)
  • vsync slows the application down somewhat, triple buffering can possibly compensate for that
  • Default is true
  • Example: 3dview2 -vsync true
-textureresolution <resolution>
  • specifies the default texture resolution that the application will use
  • valid values are 64, 128, 256, 512 and 1024
  • all textures are square, so 64 means 64x64 pixels
  • smaller textures use less video memory; your must reduce the texture resolution if your graphics card does not have enough memory
  • the application will try to use all textures in the resolution you specified; if a texture is not available in that resolution, the application will try to use the next smaller version that is available; if that fails, it will use the next larger version
  • Example: 3dview2 -textureresolution 256
-sound (true|false)
  • turns sound on or off
  • Default is true
  • Example: 3dview2 -soundtrue
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