You can enrich the world console's view onto the world with your own information. To do this, you need to implement
IOverlayRenderer.
Basically, you get the world model and edit session there, and every time your overlay projection is to be shown, you get offset coordinates, clipping and a graphics context to draw upon - then you're at your own.
Typically, you will want to register your overlay renderer with a console service to get information from some other component, i.e. an agent. You'll then store this information in a cache in your renderer and use it for drawing when requested.
To make your overlay renderer know to Eclipse, you must use the extension point "org.micropsi.worldconsole.overlays". Here's an example:
<extension
point="org.micropsi.worldconsole.overlays">
<overlay
name="Test overlay"
class="org.micropsi.eclipse.myplugin.MyOverlay"
zOrder="2"
id="org.micropsi.eclipse.myplugin.myoverlay">
</overlay>
</extension>